Product description
️ Please Take Note: World Scientific has officially stopped all AR Feature on the Book.
Note: for Hardcover Books Orders, drop us a message for us to create a new option for you to add to cart.
️ Products are fully bubbled wrapped to prevent damages
️ Fast Delivery Between 2-4 Working Days (Except Pre-Order Items)
- The World of Science series engages, educates and entertains children, imparting scientific facts, while nurturing the love of Science through dynamic, full-colour comics.
- All topics covered are in line with the Singapore primary Science syllabus and the Cambridge primary Science curriculum, and also offer beyond-the-syllabus insights designed to stretch inquiring young minds.
- Readership: 6-12 year olds, Singapore, Asia-Pacific, worldwide. Trade, schools, libraries everywhere.
- Book Dimension: 26.5cm x 0.5cm x 19cm
- Book Material: Softcover
- This book brings together the stories of 12 people whose ingenuity and remarkable ideas revolutionised our world. Who was called the Sun Queen How did we first learn to talk to computers Take a ride in George Carver's mobile classroom. Go behind the scenes with Ralph Baer, the Father of Video Games. Enter the molecular world with Ei-ichi Negishi. Let Our Innovators inspire you to stay open-minded and creative!
- Come explore the world of heroes in the fields of Science, Technology, Engineering and Mathematics. These inspiring figures from all over the globe used their skill or intellect to solve problems, rising above adverse circumstances to leave a lasting impact through their ground-breaking discoveries or inventions. Our heroes will inspire young readers to greater heights with their thirst for knowledge and sense of determination!- The World of Science Heroes comic series features individuals from a variety of fields Chemistry, Biology, Physics, Medicine, Psychiatry, Mental Health, Architecture, Engineering, Conservation and the Environment, Biomedical Research, Virology and Immunology, Communications, Technopreneurship, Business, Mathematics, Programming, and so on.
Each book will highlight a dominant heroic aspect. The 9 aspects are: